﻿using System;
using UnityEngine;

// Token: 0x0200057F RID: 1407
[Serializable]
public class NeckObject
{
	// Token: 0x04002A13 RID: 10771
	public Transform neckTransform;

	// Token: 0x04002A14 RID: 10772
	internal float angleH;

	// Token: 0x04002A15 RID: 10773
	internal float angleV;

	// Token: 0x04002A16 RID: 10774
	internal Vector3 dirUp;

	// Token: 0x04002A17 RID: 10775
	internal Vector3 referenceLookDir;

	// Token: 0x04002A18 RID: 10776
	internal Vector3 referenceUpDir;

	// Token: 0x04002A19 RID: 10777
	internal Quaternion origRotation;
}
